| Career Objectives |
To gain a position as a Modeler and Texture Artist in a dynamic and stimulating environment within the games industry, with a desire to increase my range of experience with real-time interactive graphic creation in a professional arena. My long term goals include, developing and designing games based on my own original ideas and concepts and working on a major AAA title.
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| Key Skills |
- Works effectively as part of a team
- Able to communicate ideas and concepts visually and verbally
- Capable of working within tight deadlines
- Always open to learning something new, a new challenge
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| Game Skills |
- Low and High polygonal modelling in both 3dsmax and Maya
- Experience producing art assets for multiple platforms (PC, Xbox, PS2)
- Texturing in a variety of software packages
- Experienced with normal mapping
- Experience with the Artificial Studios Reality Engine
- Experience with Epic’s Unreal Engine
- Experience with the Garage Games Torque Engine
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| Education and Training |
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| 2004 |
- Diploma of Computer Game Development
- AIE The Academy of Interactive Entertainment
- WATSON ACT 2602
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| 2001 |
- Graduate Diploma in Electronic Arts
- ACAT - Australian Centre for the Arts and Technology
- NITA - National Institute of the Arts
- ANU - Australian National University
- CANBERRA ACT 0200
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| 2000 |
- Bachelor of Arts (Visual)
- NITA - National Institute of the Arts
- ANU - Australian National University
- CANBERRA ACT 0200
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| Work History |
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| 2005 - 2006 |
- Perception Pty Ltd (Title: Stargate SG1 : The Alliance) (PC, Xbox ,PS2)
- SYDNEY
- Working as a Modeler and Texture Artist. Producing level assets with 3dsmax and Photoshop, working closely with level designers to produce needed assets in a timely manner for use with Epics - Unreal Engine
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| 2005 - 4 months |
- Prophecy Games Pty Ltd (Title: Under Pressure)
- CANBERRA
- Working as a Modeler/Texture/Technical Artist. Involved with producing Assets for levels, concept art, working with the Reality Engine to produce documentation for artists and animators. Providing assistance to other artists and general problem solver.
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| 2005 |
- SIMmersion Pty Limited
- Canberra, ACT 2601
- Producing 3d models for SIMmersion's 'SIMurban' visualization package
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| 2002 JULY |
- THE AUSTRALIAN CENTRE FOR THE
- ARTS AND TECHNOLOGY (ACAT) - NITA
- CANBERRA ACT 0200
- Facilitated Art in Animation Workshop at the Art Teachers Conference on the 20th of July. Workshop involved teaching Macromedia Flash 5.
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| Achievements |
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| 2004 |
'Roach Rage' (AIE 2004 Diploma of Computer Game Development Production) Placed second in the unsigned games competition AGDC 2004
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Lead Concept and Texture Artist for 'Roach Rage' (AIE 2004 Diploma of Computer Game Development Production
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| References |
Please contact me for more information
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