Career Objectives

To gain a position as a Modeler and Texture Artist in a dynamic and stimulating environment within the games industry, with a desire to increase my range of experience with real-time interactive graphic creation in a professional arena. My long term goals include, developing and designing games based on my own original ideas and concepts and working on a major AAA title.

Key Skills
- Works effectively as part of a team
- Able to communicate ideas and concepts visually and verbally
- Capable of working within tight deadlines
- Always open to learning something new, a new challenge
Game Skills
- Low and High polygonal modelling in both 3dsmax and Maya
- Experience producing art assets for multiple platforms (PC, Xbox, PS2)
- Texturing in a variety of software packages
- Experienced with normal mapping
- Experience with the Artificial Studios Reality Engine
- Experience with Epic’s Unreal Engine
- Experience with the Garage Games Torque Engine
Education and Training
2004
Diploma of Computer Game Development
AIE – The Academy of Interactive Entertainment
WATSON ACT 2602
2001
Graduate Diploma in Electronic Arts
ACAT - Australian Centre for the Arts and Technology
NITA - National Institute of the Arts
ANU - Australian National University
CANBERRA ACT 0200
2000
Bachelor of Arts (Visual)
NITA - National Institute of the Arts
ANU - Australian National University
CANBERRA ACT 0200
Work History
2005 - 2006
Perception Pty Ltd (Title: Stargate SG1 : The Alliance) (PC, Xbox ,PS2)
SYDNEY
Working as a Modeler and Texture Artist. Producing level assets with 3dsmax and Photoshop, working closely with level designers to produce needed assets in a timely manner for use with Epics - Unreal Engine
2005 - 4 months
Prophecy Games Pty Ltd (Title: Under Pressure)
CANBERRA
Working as a Modeler/Texture/Technical Artist. Involved with producing Assets for levels, concept art, working with the Reality Engine to produce documentation for artists and animators. Providing assistance to other artists and general problem solver.
2005
SIMmersion Pty Limited
Canberra, ACT 2601
Producing 3d models for SIMmersion's 'SIMurban' visualization package
2002 JULY
THE AUSTRALIAN CENTRE FOR THE
ARTS AND TECHNOLOGY (ACAT) - NITA
CANBERRA ACT 0200
Facilitated Art in Animation Workshop at the Art Teachers Conference on the 20th of July. Workshop involved teaching Macromedia Flash 5.
Achievements
2004
'Roach Rage' (AIE 2004 Diploma of Computer Game Development Production) Placed second in the unsigned games competition AGDC 2004
Lead Concept and Texture Artist for 'Roach Rage' (AIE 2004 Diploma of Computer Game Development Production
References
Please contact me for more information