Blue Tongue Entertainment closes its doors.
As the result of THQ’s strategic business realignment, THQ made the decision to close both its Australian development studios. This resulted in all roles at Blue Tongue Entertainment (THQ) being made redundant, including mine. So I find myself looking for new opportunities and excited about the prospect of continuing my career outside of Australia. I’m seeking a new role as a level designer where I can develop my career and challenge myself with new development tools and practices. I have a particular interest in broadening my skill base with a massively multiplayer online project, but I’m also interested in genres outside of this arena. I have a background as an Environmental Artist and five years’ experience as a Level Designer.
So welcome to my little piece of the internet, below you’ll find my resume along with gameplay samples for all the titles I’ve worked on in my five years as a level designer. So fingers crossed and wish me luck!
Career Summary |
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A Level Designer within the game development industry with five years of experience, with a background in fine arts and as an environmental artist. A proven track record, but also passionate about providing customer focused, creative and engaging gameplay experiences, working on both licenced and original titles with demonstrated success working within tight deadlines and to schedule. |
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Career History |
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Blue Tongue Entertainment (THQ) |
March 2006 – August 2011 |
Level Designer III |
June 2009 - August 2011 |
Key Responsibilities
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Key Achievements
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Level Designer |
July 2007 - June 2009 |
Key Responsibilities
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Key Achievements
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Junior level Designer |
March 2006 - July 2007 |
Key Responsibilities
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Perception PTY LTD |
Sept 2005 – Jan 2006 |
Junior Environmental Artist |
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Key Responsibilities
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SIMmersion Pty Limited |
June 2005 - July 2005 |
3D Artist |
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Key Responsibilities
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Prophecy Games Pty Ltd |
March 2005 - July 2005 |
Modeller/Texture/Technical Artist |
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Key Responsibilities
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Education |
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AIE – The Academy of Interactive Entertainment |
2004 - 2005 |
Diploma of Computer Game Development, Game Art Creation
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ACAT - Australian Centre for the Arts and Technology |
2001 - 2002 |
Graduate Diploma in Electronic Arts, Animation |
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The Australian National University |
1996 - 2000 |
Bachelor of Arts (Visual), Sculpture |
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Key Skills |
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Referees |
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